
Valkin Mordirc
1414
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Posted - 2015.08.21 01:37:47 -
[1] - Quote
Overall of Current Wardec Mechanics.
Hard-Cap
Largely this seems as a good push, but I am opposed to caps being shut down at ten. Large Merc Alliances as they stand now, would be horrific if there were to be forced on a Hard-Capped of 10. 10 Active wars, with a Crew like Marmite, or Forsaken would be completely ridiculous for obvious reasons. Two major things would happen either A, Merc alliance would suddenly become smaller and the size of corporations, or B, be a horrible force on any and all that happen to be under the dec at the time.
Can you imagine the 100+ Merc Alliance going after only around 10 Corps/Alliances at once. It would be pretty tough to deal with and cause the defending corp to completely shut down and focus only on the aggressor. Increasing the cap to around 50 I think is a good number if a cap was deemed suitable. Mainly because it allows the aggressive corp to dilute the member base in way that would fairly easier for a Large alliance to function in. They can focus on a target, but they are not being forced to by the cap.
If the Merc Alliance were to fracture is not optimal either. 100+ players forced into only ten wars will cause a ton of drag on the aggressive corp/alice. Even when I was in Absolute, and when we ran with 350+ wars I could merrily chug through the Amarr-Jita-Dodixie Pipeline and not see a single wartarget. That was with 350 wars, Marmite and Forsaken see the same thing. Now thats not saying that I couldn't find any targets. I could locate and hunt obviously and find a ton. But Asides from the hubs there was no good chance of blind roaming into someone. Bring that down to ten and you would have a ton of people with nothing to do.
[u]Wardec Fee's[/u]
I like the idea of a rolling price, steadily building as the war continues, it allows a ton of relief to defending corps, also making the smaller corps more costly to dec is also a good change.
One man corps would be obviously expensive to dec, which might be a slight problem. I would also suggest making the fee scale with Corp age/ and corp collective SP if possible. A two day corp with only sub 10mil SP should cost more than a three year old corp with 350mil SP. I haven't a clue if that is possible with CREST but I feel with would keep newbie player from being blanket decced.
I say this because of many one man corps, this would make a lot of the more vet players more vulnerable and allowing the newbro's relief.
Change corp behavior.
Personally I think this will only force a player to play a different game while he waits to leave a corp. It gets forces content away. Rather than making it.
I'd rather a refund system be put in place. You dec a 25 man corp and in 48 hours the corp has only say 90% of the members or so left, either a full or partial refund is returned to the attacking corp.
Overhaul Player Corps
The Tax idea is great and has been floating around for a while. I would love to see this implemented. I also like the idea for standings mean MORE than just POS/POCO's.
Some of my idea kinda where, Better mission payouts in terms of items (Not ISK), HQ System buffs, like some sort of added benifit when flying in the System you have an HQ in if that HQ-System is positive in standings towards you. It could even make it so that it could be small booster like benifits, 5% bonus in Armor when flying in HQ Space. It would give defenders something of an advantage to the aggressors.
Remove hisec Sansha's Nation incursions
Removing Highsec Incursions, is going to lose you a ton of supportive votes if you go to bat with this. Personally I don't think it needs to be removed, however I do think the payouts need to drastically reduced. More than Level Four Missions, but less than Level 5 Missions.
Thats all I got for now. I'll come back later to tackle the rest.
#DeleteTheWeak
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